Who will you lead to victory?

Daimyo Strength

Compare their starting strength and cards.
Find a style of play you’ll enjoy.

Yukimura Sanada

Ueda

Yukimura Sanada

Starting strengthA

Strengthen your army with Sanadamaru and slow the enemy with Maze and Giant Pitfall! Make a small army go further with clever tactics.

Starting Tactic Cards

3 cards

Sanadamaru

The power of Sanada strengthens your army’s attack and defense.

Detailed effects

Raises attack and reduces damage from attacks for all allied units, including reinforcements, for the rest of the battle. The effect does not stack. Usable once per battle.

Giant Pitfall

Reduce an enemy unit’s troops with large pitfall traps.

Detailed effects

Places two groups of pitfalls, each covering a 2×2 area in your territory, excluding marshland. Each group needs at least one land tile. When an enemy crosses a trap, it loses soldiers and the entire group disappears. Allies do not fall in; enemies cannot see the traps. Usable once per battle.

Maze

Confuse the enemy army and halt its advance.

Detailed effects

Every enemy unit, including reinforcements, skips its next action and cannot move or attack. Units that have already acted skip their action the next day. Usable twice per battle.

These ranks give a guide to each daimyo’s strength at the start of the game. How you use your cards shapes how you fight.

Try the daimyo who catches your eye.