Who will you lead to victory?

Daimyo Strength

Compare their starting strength and cards.
Find a style of play you’ll enjoy.

Tomonori Kitabatake

Ise

Tomonori Kitabatake

Starting strengthA

Pitfalls, Defection, and Ninja! Combine your tricks and seize a chance to turn the tide.

Starting Tactic Cards

3 cards

Ninja

A ninja targets the enemy commander.

Detailed effects

Sends a ninja after the enemy daimyo. If successful, the daimyo falls and the battle ends. Their remaining provinces become unclaimed. A failed attempt still uses one charge. Usable three times per battle.

Pitfall

Reduce an enemy unit’s troops with hidden pitfall traps.

Detailed effects

Places hidden pitfalls on five empty land tiles in your territory. An enemy unit loses soldiers when it crosses or stops on a trap. Allies do not fall in. Each triggered trap disappears. Usable once per battle.

Defection

Persuade enemy soldiers to join your army.

Detailed effects

Soldiers from each enemy unit defect to your side. They are distributed evenly among surviving allied units, up to their troop limits. Usable twice per battle.

These ranks give a guide to each daimyo’s strength at the start of the game. How you use your cards shapes how you fight.

Try the daimyo who catches your eye.